
212 Pixel Art for Game Developers
• Too many colors (Figure.)
FIGURE 10.9 A potentially problematic palette.
10.5 TOO MUCH COMPLEXITY
ThisoneismypersonalweaknessandIfallintothismakingthismistake
more oen than I care to admit. Early on in a project I’ll decide to create a
spritethatlooksreallyniceandnotgivemuch thoughtaboutthe scopeofthe
project;over timeI’ll notice all theplaces where the quality level will needto
be raised to match that sprite. Before I know it, things have snowballed out
of control. When I add more sprites into the project, I begin to notice the
extensive palette choice I made; and when it’s time to animate I inevitably
regret