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Pixel Art for Game Developers
book

Pixel Art for Game Developers

by Daniel Silber
July 2015
Intermediate to advanced
256 pages
7h
English
A K Peters/CRC Press
Content preview from Pixel Art for Game Developers
212 Pixel Art for Game Developers
Too many colors (Figure.)
FIGURE 10.9 A potentially problematic palette.
10.5 TOO MUCH COMPLEXITY
ThisoneismypersonalweaknessandIfallintothismakingthismistake
more oen than I care to admit. Early on in a project I’ll decide to create a
spritethatlooksreallyniceandnotgivemuch thoughtaboutthe scopeofthe
project;over timeI’ll notice all theplaces where the quality level will needto
be raised to match that sprite. Before I know it, things have snowballed out
of control. When I add more sprites into the project, I begin to notice the
extensive palette choice I made; and when it’s time to animate I inevitably
regret
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Publisher Resources

ISBN: 9781482252316