
58 Pixel Art for Game Developers
Now if we consider that this character would likely need multiple anima-
tionssuchasajump,anidle,anattack,ananimationfortakingdamage,
etc.—you can see that the amount of time it takes to draw each frame
becomes a major consideration.
I’ll be honest—as much as I like the highly detailed version of the head,
Iwouldnotwanttoanimatethatdude(atleastnotonatightschedule).
One thing to note is that all of the characters and environments within a
game should have a consistent style. Now think reect on all of the sprites
in your entire game and consider the dierence in time to create them at
dierent levels of detail. It is