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Pixel Art for Game Developers
book

Pixel Art for Game Developers

by Daniel Silber
July 2015
Intermediate to advanced
256 pages
7h
English
A K Peters/CRC Press
Content preview from Pixel Art for Game Developers
CHAPTER 10
You’re Doing It Wrong
Things to Avoid
A
     about good waystodo things,
I thought it tting to write a chapter on what not to do. There are cer-
tainissues that seem topopupand reartheir ugly headsona fairlycommon
basis so it seems tting to address them now—before your milestone is due.
10.1 BANDING AND “SUPER PIXELS”
Banding is a common mistake among novice Pixel Artists—even folks with
some great art talent. The good news is that once you understand what to
look for, it is oen fairly easy to avoid (or at least substantially mitigate).
I say mitigate rather than eliminate because there may be instances where
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Publisher Resources

ISBN: 9781482252316