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Pixel Art for Game Developers
book

Pixel Art for Game Developers

by Daniel Silber
July 2015
Intermediate to advanced
256 pages
7h
English
A K Peters/CRC Press
Content preview from Pixel Art for Game Developers
28 Pixel Art for Game Developers
This idea of having a one pixel line width is not a hard rule so much as a
guideline that seems to be preferable in most circumstances. It’s really more
of a accid rule.
5.5 ANTI-ALIASING
Anti-alias is the expression used for when extra pixels are used to soen the
angular edges of a line, the result being a sharper looking edge. In many
soware packages this process is done automatically by a lter within the
program (this is why text looks so sharp in word processing programs).
Theprocessisactuallyquitesimple.Createacolorthatisablendbetween
the line color and the background color and use that color to soen some
or
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Publisher Resources

ISBN: 9781482252316