
104 Pixel Art for Game Developers
In most cases it is dicult to account for all transitions between move-
mentswithinagameandoenanimations“snap”fromonetothenext.
This usually works just ne within the context of game and players gener-
ally have the expectation that their character will respond with immediate
feedback.
This is a very good thing because it would be very challenging to create
transition animations between all of the main animations. Consider that I
have listed animations listed earlier in my noncomprehensive list. If my
math is correct, and it probably is not—in orderto have transitions between
all of these you would need create