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Beginning Math and Physics for Game Programmers by Wendy Stahler

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Symbols

SymbolNameDescription
αAlphaOften used to represent an angle
ΔDeltaMeans “change in”
εEpsilonCoefficient of restitution
f'(t) The derivative of function f with respect to t
μMuCoefficient of friction
ωOmegaUsed here to represent angular velocity
πPiConstant ≈ 3.14
θThetaOften used to represent an angle

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