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Beginning Math and Physics for Game Programmers
book

Beginning Math and Physics for Game Programmers

by Wendy Stahler
March 2004
Beginner
504 pages
9h 2m
English
New Riders
Content preview from Beginning Math and Physics for Game Programmers

Chapter 4. Vector Operations

KEY TOPICS

This chapter is dedicated to defining and working with vectors. Vectors are a comparatively new invention. They entered mathematical parlance in the 19th century, as mathematicians and physicists wrestled with the need to describe motion rather than static placement. The regular numbers that you're used to dealing with are called scalar values, and they can be used to describe an amount or static placement. Unfortunately, though, these scalar values can't be used to describe an object's motion, because they have no way of indicating direction. ...

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Publisher Resources

ISBN: 0735713901Purchase book