Introduction
When I was asked to develop a math and physics for game programming curriculum six years ago, there were absolutely no reference books strictly on that topic were available. At the time, there were many articles in industry magazines and bits and pieces scattered throughout many books on game development in general, but no books focused on game programming applications of math and physics. I tackled this scavenger hunt with great enthusiasm. As I compiled information from traditional math and physics textbooks and articles and excerpts from game programming books, the core of this book emerged.
As I researched and refined my course materials for the game design and development program at Full Sail, more and more publications surfaced. ...
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