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Beginning Math and Physics for Game Programmers
book

Beginning Math and Physics for Game Programmers

by Wendy Stahler
March 2004
Beginner
504 pages
9h 2m
English
New Riders
Content preview from Beginning Math and Physics for Game Programmers

Introduction

When I was asked to develop a math and physics for game programming curriculum six years ago, there were absolutely no reference books strictly on that topic were available. At the time, there were many articles in industry magazines and bits and pieces scattered throughout many books on game development in general, but no books focused on game programming applications of math and physics. I tackled this scavenger hunt with great enthusiasm. As I compiled information from traditional math and physics textbooks and articles and excerpts from game programming books, the core of this book emerged.

As I researched and refined my course materials for the game design and development program at Full Sail, more and more publications surfaced. ...

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Publisher Resources

ISBN: 0735713901Purchase book