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Beginning Math and Physics for Game Programmers
book

Beginning Math and Physics for Game Programmers

by Wendy Stahler
March 2004
Beginner
504 pages
9h 2m
English
New Riders
Content preview from Beginning Math and Physics for Game Programmers

Visualization Experience

On the CD-ROM you will find a demo named Matrix Vortex. Here's a brief description from the programmer, Kaveh Kahrizi:

The Matrix Vortex is designed to make you familiar with the various matrix and vector operations in a visually stimulating setting. All the math code resides in the MatCalc class, which is in MatCalc.cpp and MatCalc.h. The minimum system requirements for the program are a 700MHz processor, a graphics card with 8MB of memory, and 64MB of RAM. The interface is fairly intuitive and can be navigated with the left mouse button. You enter input using the keyboard; the Backspace key corrects mistakes. When you enter a matrix or vector, Tab and Shift-Tab may be used to move through the squares. Esc quits the ...

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Publisher Resources

ISBN: 0735713901Purchase book