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Beginning Math and Physics for Game Programmers by Wendy Stahler

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Chapter 6, “Transformations”

2D Translation by Addition

where dx = change in x and dy = change in y.

3D Translation by Addition

where dx = change in x, dy = change in y, and dz = change in z.

2D Translation by Multiplication

where dx = change in x and dy = change in y.

3D Translation by Multiplication

where dx = change in x, dy = change in y, and ...

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