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Beginning Math and Physics for Game Programmers
book

Beginning Math and Physics for Game Programmers

by Wendy Stahler
March 2004
Beginner
504 pages
9h 2m
English
New Riders
Content preview from Beginning Math and Physics for Game Programmers

Rotational Dynamics

The preceding section described the angular equivalent of Chapter 8. Now we can talk about angular displacement, velocity, and acceleration. The last thing we need to look at is what causes rotational motion. In Chapter 11, “Newton's Laws,” you looked at what causes linear motion. Basically, Newton's Second Law says that adding up all the forces acting on an object determines how the object accelerates as a result of the net force being applied. We assumed that all these forces were acting on the object's center of mass, so the result was a simple translation. But what if the force is applied to one of the vertices? That would cause the object to rotate about the center of mass rather than just translating the entire object. ...

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Publisher Resources

ISBN: 0735713901Purchase book