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Beginning Math and Physics for Game Programmers
book

Beginning Math and Physics for Game Programmers

by Wendy Stahler
March 2004
Beginner
504 pages
9h 2m
English
New Riders
Content preview from Beginning Math and Physics for Game Programmers

Chapter 9. Derivative Approach to Motion in One Dimension

KEY TOPICS

The preceding chapter defined the quantities of velocity and acceleration and took a numerical approach to working with the new quantities. As promised, this chapter takes a more in-depth look at both velocity and acceleration. We'll start with a graphical approach to help you visualize the motion, and then we'll use that graph to define the concepts of the limit and the derivative. This chapter briefly introduces the huge world of Newtonian Calculus; you might be inspired to pursue this subject even further. You'll find a list of suggested readings in Appendix B, “Suggested Reading,” to continue ...

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Publisher Resources

ISBN: 0735713901Purchase book