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Beginning Math and Physics for Game Programmers by Wendy Stahler

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Chapter 10. Motion in Two and Three Dimensions

KEY TOPICS

Now that we've discussed 1D motion extensively, I'm sure you're wondering how these equations extend to two and three dimensions. It all comes back to vectors. If you're a little rusty on dealing with vectors, you might want to revisit Chapter 4, “Vector Operations,” for a quick review. As soon as you feel confident performing vector operations, you'll be amazed at how simple the transition from 1D to 2D and 3D really is!

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