Creating a main menu: part 3 – button functionality
Now that we have the buttons in the scene, let's make it such that, when we click on them, they will both start and quit the games, respectively.
Our buttons need to have some functionality on clicking them, but we need to provide a function for them to call to go to another level. Let's create a new object with a new component that we will use to do this.
- Go to GameObject | Create Empty. Rename our newly created object to
MainMenuEvents
. - From the Project tab, open up the
MyGame/Scripts
folder and then select Create | C# Script and call itMainMenuEvents
. - Double-click on the script to bring it into MonoDevelop. Once opened, replace what is there with the following code:
using UnityEngine; using System.Collections; ...
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