Adding a simple turret enemy

To start off with, UFPS already comes built in with an example enemy that we can work with, that is, a turret that will fire at a player if they get too close. More importantly, the turret is an example of how to damage a player, as well as how the player can damage objects. This will be quite useful once we create enemies. Let's take a look at how it's used in an example level:

  1. From the Project tab, go to the UFPS/Base/Content/Levels/SkyCity folder and then-double click on the UFPS_SkyCity.unity file to open it.
    Adding a simple turret enemy

    If you haven't gotten a chance to play this demo map yet, give it a try so that you're more familiar with the ...

Get Building an FPS Game with Unity now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.