Skip to Content
Building an FPS Game with Unity
book

Building an FPS Game with Unity

by John P. Doran, jamal seaton
October 2015
Beginner
326 pages
5h 43m
English
Packt Publishing
Content preview from Building an FPS Game with Unity

Chapter 1. Getting Started on an FPS

Welcome to Building an FPS Game with Unity! This chapter is dedicated to offer a brief overview, from a beginner's point of view, of the exciting world of Unity development for the creation of a First Person Shooter (FPS) title, leveraging the powerful Ultimate First Person Shooter (UFPS) framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. But, before we get started, we first need to get all of the resources we'll need and set up our project for success.

Over the course of this book, we will be creating a 3D FPS game similar to the popular games in the market such as Call of Duty: Black Ops III and Halo 5: Guardians.

We will learn how we can create custom weapons of our own as well as how we can ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Creating First-Person Shooter Games with Unity

Creating First-Person Shooter Games with Unity

Jon Manning
Mobile Game Development with Unity

Mobile Game Development with Unity

Jonathon Manning, Paris Buttfield-Addison
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Publisher Resources

ISBN: 9781782174806