Foreword
My first love affair with an FPS game was in 1995. I was an intern at a local radio station and someone had installed the shareware version of DOOM on the CD database computer. A fast, sprawling ballet of violence unfolded before my eyes. This was what a computer game was supposed to be like! Running around 3D dungeons, guns blazing, blood splattering, and demons growling and scaring the bejeezus out of me before they were being blown to bits. We didn't get a whole lot of work done that summer. And my fate was sealed; I was going to be a game developer.
It took me a good 4 years of modding, scripting, and 3D modeling to land a job at a small startup game studio. Thrilled, I found myself working on a real multiplayer FPS game as a part ...
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