What you need for this book
Throughout this book, we will be working within the Unity 3D game engine that you can download from http://unity3d.com/unity/download/. The projects were created using version 5.0.1, but the project should work with minimal changes.
For simplicity's sake, we will assume that you are working on a Windows-powered computer. Though Unity allows you to code in either C# or UnityScript, for this book, we will be using C#.
We will also be using assets that are available from the Asset Store in Unity, most notably UFPS which costs money ($95 normally, but it also has sales where it can be gotten for cheaper). Aside from UFPS, all of the other topics will cover how to use a free asset to accomplish things while also discussing ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access