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Building an FPS Game with Unity
book

Building an FPS Game with Unity

by John P. Doran, jamal seaton
October 2015
Beginner
326 pages
5h 43m
English
Packt Publishing
Content preview from Building an FPS Game with Unity

Summary

With this, you've hopefully gotten a taste of all of the various toys working with UFPS gives you, allowing you to only be limited, in terms of your imagination, to what you want to do with your weapons. Specifically, in this chapter, you learned how to create a gameplay testbed. We imported assets for a new weapon, created a mesh for the weapon, added it to our player, added it to the inventory, and then customized it to suit what we wanted.

In the next chapter, we will delve into level creation by prototyping some levels, making use of the Prototype tool.

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Publisher Resources

ISBN: 9781782174806