Summary
In this chapter, we discussed how neuroevolution can be used to train large ANNs with more than 4 million trainable parameters. You learned how to apply this learning method to create successful agents that are able to play classic Atari games by learning the game rules solely from observing the game screens. By completing the Atari game-playing experiment that was described in this chapter, you have learned about CNNs and how they can be used to map high-dimensional inputs, such as game screen observations, into the appropriate game actions. You now have a solid understanding of how CNNs can be used for value-function approximations in the deep RL method, which is guided by the deep neuroevolution algorithm.
With the knowledge that ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access