17.2. Drawing Text
Problem
You want to be able to draw text on the screen of an iOS device.
Solution
Use the drawAtPoint:withFont:
method of NSString.
Discussion
To draw text, we can use some really handy methods built into the
NSString class, such as drawAtPoint:withFont:. Before we proceed
further, make sure that you have followed the instructions in Recipe 17.0. You should now have a view object,
subclassed from UIView, named
GraphicsViewControllerView. Open that
file. If the drawRect: instance
method of the view object is commented out, remove the comments until
you have that method in your view object:
#import "GraphicsViewControllerView.h"@implementationGraphicsViewControllerView-(id)initWithFrame:(CGRect)frame{self=[superinitWithFrame:frame];if(self){// Initialization code}returnself;}-(void)drawRect:(CGRect)rect{}@end
The drawRect: method is where
we’ll do the drawing, as mentioned before. Here, we can start loading
the font, and then draw a simple string on the screen at point 40 on the
x axis and 180 on the y axis
(Figure 17-11):
-(void)drawRect:(CGRect)rect{UIFont*helveticaBold=[UIFontfontWithName:@"HelveticaNeue-Bold"size:40.0f];NSString*myString=@"Some String";[myStringdrawAtPoint:CGPointMake(40,180)withFont:helveticaBold];}
In this code, we are simply loading a bold Helvetica font at size 40, and
using it to draw the text Some String
at point (40, 180).
Figure 17-11. A random string drawn on the graphical context of a view
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