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精益设计:设计团队如何改善用户体验:原书第 3 版
book

精益设计:设计团队如何改善用户体验:原书第 3 版

by Jeff Gothelf, Josh Seiden
January 2024
Intermediate to advanced
259 pages
3h 53m
Chinese
China Machine Press
Content preview from 精益设计:设计团队如何改善用户体验:原书第 3 版
114
12
12-9:设计改进后的 Taproot Plus 网站风格更加成熟
通过使用“绿野仙踪”方法,我们能够对设计中风险最高的部分
业务
流程的设计进行实验,并从中不断学习、增进新的认知,从而降低了在错
误设想的设计和开发上浪费大量时间与资金的风险。
12.4
原型
创建
MVP
的最有效方法之一是通过原型来模拟用户体验。原型与用户体
验很近似,它可以在相关产品或服务还处在讨论阶段时就模拟出其使用体
验。它需要能适用于各种目标设备,可以点击或触控。然而,我们的目标
应当是以尽可能少的投入来创建原型,因此原型工具的选择就变得非常
重要。
方框
8
MVP
和实验
115
原型工具的选择取决于以下几个因素:
与原型互动的对象。
希望学习哪方面的认知。
产品中的既有部分。
创建原型的时间限制。
明确原型的目标用户至关重要,可以让我们制作出最小可行原型,并且从目
标用户那里获得有意义的反馈。例如,如果原型主要是用来向团队中的软件
工程师演示某个想法,可以在很大程度上省略产品中不会受到新体验影响的
初始部分,比如全局导航。开发人员知道这些元素已经存在而且不会改变,
所以不需要再向他们说明这些元素。
相关方通常对自己的产品所知甚少,尽管他们并不会承认这一事实,因此
在向他们展示时可能需要提高原型的保真度,才能确保他们真正理解其中 ...
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Publisher Resources

ISBN: 9787111739722