May 2018
Intermediate to advanced
576 pages
14h 42m
English
In this chapter, we are going to provide a brief introduction to a family of generative models based on some game theory concepts. Their main peculiarity is an adversarial training procedure that is aimed at learning to distinguish between true and fake samples, driving, at the same time, another component that generates samples more and more similar to the training examples.
In particular, we will be discussing:
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