April 2018
Beginner
468 pages
11h 7m
English
The game doesn't actually pause right now. If we had animations or events running in the scene, they would continue to run even with the pause panel up. There is a really quick way to pause a game and that is by manipulating the time scale of the game. If the time scale is set to 1, time will run as it normally does. If the time scale is set to 0, the time within the game will pause.
Also, our current setup doesn't quite work, as a pause menu would be expected. Inventory Panel and Pause Panel can be displayed at the same time. If Inventory Panel is up, the Pause Panel is covered up by it, since it is rendering behind it. Also, the Inventory Panel can be activated when the game is "paused".
We'll need to pause the time scale ...