April 2018
Beginner
468 pages
11h 7m
English
In Chapter 2, Canvases, Panels, and Basic Layouts, we discussed the three different Rendering Modes you can assign to a Canvas. We’ve used Screen Space-Overlay and Screen Space-Camera, but haven't used World Space yet. As described in Chapter 2, Canvases, Panels, and Basic Layouts, UI rendered in World Space is placed directly in the scene. We've already discussed the properties of the World Space Canvas rendering, so this chapter will just look at when to use it and examples of implementation.
In this chapter, we will discuss the following topics: