April 2018
Beginner
468 pages
11h 7m
English
Before we discuss the next component on the Event System Manger, I want to discuss the Input Manager. The Input Manager is where you define the axes in your game, by assigning them to the buttons on your mouse, keyboard, or joystick (gamepad). This also allows you to use the axis name when coding to easily reference all inputs that you want to perform in an action.
To open InputManager, select Edit | Project Settings | Input.
If you select the arrow next to Axes, you will see the default list of axes:

There are 18 total axes by default. Changing the number next to Size will give you more or less axes. Expanding axes will reveal ...