April 2018
Beginner
468 pages
11h 7m
English
Buttons provided by Unity's UI system are graphical objects that preutilize the Event System we covered in the last chapter. When a Button is placed in a scene, it automatically has components added to it that allow the player to interact with it. This makes sense, because the whole point of a button is to interact with it.
In this chapter, we will discuss the following topics: