World Space
The last rendering mode is World Space. This mode allows you to render UI elements as if they are physically positioned within the world.
In Screen Space-Overlay and Screen Space-Camera, you cannot adjust the properties of the Rect Transform component. The positions of UI elements within Canvases with those two rendering modes do not translate to world space coordinates and are instead relative to the screen and camera. However, when a Canvas is in World Space render mode, the values of the Rect Transform can be adjusted, because the coordinates of the UI elements are based on actual positions within the scene. These Canvases do not have to face a specified camera as the other two Canvas types do.
This mode requests an Event ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access