April 2018
Beginner
468 pages
11h 7m
English
There are many reasons you may want to use a World Space Canvas. The most common reasons for using this rendering mode are the following:
For example, the game Mojikara: Japanese Trainer uses World Space Canvases to have rotated panels and keep UI objects, such as Text, attached to 3D objects. As you can see from the following screenshot, the panel on the left is rotated just slightly in 3D space, because it is on a World Space Canvas:

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