Summary
Congratulations! On reaching this point, you have laid the foundations for a coin collection game that will be complete and functional in the next chapter. Here, we've seen how to create a Unity project from scratch and populate it with assets, such as meshes, textures, and scenes. In addition, we've seen how to create a scene for our game and use a range of assets to populate it with useful functionality that ships out of the box with the Unity engine, such as water, first-person controllers, and environment prototyping assets. In the next chapter, we'll resume work from where we ended here by making a coin that is collectible, and establishing a set of rules and logic for the game, making it possible to win and lose.
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access