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Unity 2018 By Example - Second Edition
book

Unity 2018 By Example - Second Edition

by Alan Thorn
July 2018
Beginner
484 pages
9h 36m
English
Packt Publishing
Content preview from Unity 2018 By Example - Second Edition

The Patrol state

The first of the three states to implement for the NPC AI is the Patrol State. In the previous chapter, we configured an animated patrol object, which the NPC should follow continuously during this state. The patrol object moves around the level from a predefined animation asset, changing from one position to the next. However, previously, the NPC simply followed this object without end, whereas the Patrol State requires the NPC to consider whether the player can be seen on its route. If it can, the state should change. To support this functionality, the Patrol State and Start function of the AI_Enemy class has been coded, as featured in the following code:

 void Start() { //Get random destination GameObject[] Destinations = GameObject.FindGameObjectsWithTag("Dest"); ...
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Publisher Resources

ISBN: 9781788398701