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Real-Time Rendering, Third Edition, 3rd Edition
book

Real-Time Rendering, Third Edition, 3rd Edition

by Tomas Akenine-Möller, Eric Haines, Naty Hoffman
July 2008
Intermediate to advanced
1045 pages
34h 40m
English
CRC Press
Content preview from Real-Time Rendering, Third Edition, 3rd Edition
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18.4. Case Studies 859
zero (facing away from the light). If so, the program sends a KIL command,
which terminates the fragment if the dot product is less than zero. Assume
that the interval result of the dot product is [1.2, 0.3]. This means that
all possible combinations of the light vectors, l,andthenormals,n,forthe
fragments in the current tile evaluate to a negative dot product. The tile
is then culled because the diffuse shading is guaranteed to be zero.
Assume that the tile size is 8 × 8 pixels, and that the cull shader pro-
gram uses four
7
times [513] as many instructions as the fragment shader
program. This is so because evaluating
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Publisher Resources

ISBN: 9781439865293