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966 Bibliography
[790] Loop, Charles, and Scott Schaefer, “Approximating Catmull-Clark Subdivision
Surfaces with Bicubic Patches,” Microsoft Research Technical Report, MSR-TR-
2007-44, 2007. Cited on p. 639, 640, 641
[791] Loop, Charles, and Jim Blinn, “Rendering Vector Art on the GPU,” in Hubert
Nguyen, ed., GPU Gems 3, Addison-Wesley, pp. 543–561, 2007. Cited on p. 584,
585
[792] Lorach, Tristan, “Soft Particles,” NVIDIA White Paper, January 2007. http://
developer.download.nvidia.com/whitepapers/2007/SDK10/SoftParticles
hi.pdf
Cited on p. 453
[793] Lorach, Tristan, “DirectX 10 Blend Shapes: Breaking the Limits,” in Hubert
Nguyen, ed., GPU Gems ...