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Real-Time Rendering, Third Edition, 3rd Edition
book

Real-Time Rendering, Third Edition, 3rd Edition

by Tomas Akenine-Möller, Eric Haines, Naty Hoffman
July 2008
Intermediate to advanced
1045 pages
34h 40m
English
CRC Press
Content preview from Real-Time Rendering, Third Edition, 3rd Edition
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Index
1-ring, 614, 615
2-ring, 618
2.5 dimensions, 486
3DNow, 706
A-buffer, see buffer
AABB, 650, 729, 731, 760, 762, 807
creation, 732
orthographic projection, 90
plane/box intersection, 755–756
ray/box intersection, 741–746
AABB/AABB intersection, see
intersection testing
AABB/plane intersection, see intersection
testing
AABB/ray intersection, see intersection
testing
AABB/sphere intersection, see
intersection testing
absorption, 104
acceleration algorithms, 15, 533, 645–695,
806, see also optimization
accessibility shading, 378
accumulation buffer, see buffer
adaptive refinement, 133, 441
adjacency graph, 543
adjoint, see matrix
AFR, 836
albedo texture, 280
aliasing, 117, 118
crawlies, 117
jaggies, 117, 119
perspective, 353
projective, 353
self-shadow, 350
shadow map, ...
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Publisher Resources

ISBN: 9781439865293