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Index
1-ring, 614, 615
2-ring, 618
2.5 dimensions, 486
3DNow, 706
A-buffer, see buffer
AABB, 650, 729, 731, 760, 762, 807
creation, 732
orthographic projection, 90
plane/box intersection, 755–756
ray/box intersection, 741–746
AABB/AABB intersection, see
intersection testing
AABB/plane intersection, see intersection
testing
AABB/ray intersection, see intersection
testing
AABB/sphere intersection, see
intersection testing
absorption, 104
acceleration algorithms, 15, 533, 645–695,
806, see also optimization
accessibility shading, 378
accumulation buffer, see buffer
adaptive refinement, 133, 441
adjacency graph, 543
adjoint, see matrix
AFR, 836
albedo texture, 280
aliasing, 117, 118
crawlies, 117
jaggies, 117, 119
perspective, 353
projective, 353
self-shadow, 350
shadow map, ...