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Real-Time Rendering, Third Edition, 3rd Edition
book

Real-Time Rendering, Third Edition, 3rd Edition

by Tomas Akenine-Möller, Eric Haines, Naty Hoffman
July 2008
Intermediate to advanced
1045 pages
34h 40m
English
CRC Press
Content preview from Real-Time Rendering, Third Edition, 3rd Edition
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352 9. Global Illumination
Too much bias causes a problem called “Peter Panning,” in which the
object appears to be slightly above the underlying surface. One method
that helps ameliorate this effect is to make sure the light frustum’s near
plane is as far away from the light as possible, and that the far plane is as
close as possible. Doing so increases the effective precision of the Z-buffer.
Another method of avoiding self-shadowing problems is to render only
the backfaces to the shadow map. Called second-depth shadow map-
ping [1321], this scheme works well for many situations; by default, most
surfaces have no chance of shadowing themselves. Or, more precisely, the
surfaces that now self-shadow are those that face away from the light, so
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Publisher Resources

ISBN: 9781439865293