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2D Game Development with Unity
book

2D Game Development with Unity

by Franz Lanzinger
December 2020
Beginner
444 pages
10h 52m
English
CRC Press
Content preview from 2D Game Development with Unity

CHAPTER 4

2D Graphics with Blender and Unity

In this chapter, you’ll be introduced to Blender, a truly remarkable open-source application for creating 3D graphics. You’ll use Blender to make a pink donut box for the Bouncing Donut game. You may ask, why is Blender even covered in a book about 2D games? The short answer is this: Blender is very useful for making 2D assets when they represent 3D objects. For example, if you want to make a 2D sprite of a sphere, then Blender is a good way to do that, especially if you’re artistically challenged. Blender does the 3D calculations to make your sphere look realistic, but the sprite generated by Blender is just a rectangular pixel array that happens to look like a 3D object.

The use of 3D programs to ...

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Publisher Resources

ISBN: 9781000259513