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2D Game Development with Unity
book

2D Game Development with Unity

by Franz Lanzinger
December 2020
Beginner
444 pages
10h 52m
English
CRC Press
Content preview from 2D Game Development with Unity

CHAPTER 9

Bouncing Donuts 1.0

In this chapter, you will finish this small prototype project. You’ll start by responding to the feedback from the testers. Then, as with all prototypes, you need to decide whether to continue development of the prototype, start production, or shelve it. Spoiler Alert: you’re going to shelve it. This isn’t much of a spoiler since almost all prototypes are destined for the shelf. Most professional game developers will toss everything from their prototypes and start over with brand new code and assets when they start production. Shelved prototypes have the potential to inspire production projects, even years later. Very occasionally, prototypes are released to the public as is, with typically poor results, though ...

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Publisher Resources

ISBN: 9781000259513