December 2020
Beginner
444 pages
10h 52m
English
This chapter covers testing. You’ll start by reviewing the history of software testing, in general, and video game testing, in particular. You’ll then review the testing for DotGame during development, and finish by testing just one more time before release.
It’s going to be really brief. In the beginning, the customers were the testers. And guess what, today, the customers are the testers too. In the intervening years, professional video game testers did the testing. We’ve come full circle, amazingly. Well, it’s not quite that simple.
Games hit the big time in the eighties arcade era. At that time, testing was done in the field. The games were put out into arcades, and if they made enough ...
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