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2D Game Development with Unity
book

2D Game Development with Unity

by Franz Lanzinger
December 2020
Beginner
444 pages
10h 52m
English
CRC Press
Content preview from 2D Game Development with Unity

CHAPTER 18

Enemy Movement and Collisions

In this chapter, you’ll import the animations from the previous two chapters into Unity and make them work. You’ll do them in order, starting with DotRobot, followed by the Spiker, Blockade, and Question Mark enemies. Your goal is to place them into the one and only level you have so far and make the game feel playable. This process is similar to the steps you took when you did Dottima several chapters ago.

DotRobot Movement and Collisions

  • <Step 1> Load DotGame into Unity.

    Unity will take some extra time to import the new animations in the Assets folder, but otherwise, nothing has changed since the end of the DotRobot chapter. You have one DotRobot in the level and he’s just doing the down animation ...

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Publisher Resources

ISBN: 9781000259513