CHAPTER 18
In this chapter, you’ll import the animations from the previous two chapters into Unity and make them work. You’ll do them in order, starting with DotRobot, followed by the Spiker, Blockade, and Question Mark enemies. Your goal is to place them into the one and only level you have so far and make the game feel playable. This process is similar to the steps you took when you did Dottima several chapters ago.
DotRobot Movement and Collisions
<Step 1> Load DotGame into Unity.
Unity will take some extra time to import the new animations in the Assets folder, but otherwise, nothing has changed since the end of the DotRobot chapter. You have one DotRobot in the level and he’s just doing the down animation ...
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