Book description
Unveil the world of mixed reality with HoloLens
About This Book
Bring holographic insights to existing line-of-business applications, tools, and workflows
Focus on developing end-to-end realistic holographic application.
Build interactive model scripts and test them in Unity3D and holographic emulators
Who This Book Is For
This book is targeted at developers and designers working on mixed-reality developments for complex integrated scenarios using HoloLens.
What You Will Learn
Interact with holograms using different interaction models
Develop your first holographic app
Integrate holographic applications with cloud systems
Visualize data feeds coming from the cloud through holograms
Manage the application distribution of enterprise-enabled HoloLens
Integrate HoloLens applications with services deployed on Azure
Identify and create 3D Assets and Scenes
Use HoloLens to explore the Internet of Things
In Detail
Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you.
This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality).
You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens.
Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production.
Style and approach
The book is a project-based guide to help you to create some really astonishing mixed-reality applications. It will provide end-to-end solutions and enable you to build stunning applications for HoloLens.
Table of contents
- Preface
- Digital Reality - Under the Hood
-
HoloLens – The Most Natural Way to Interact
- A closer look at HoloLens hardware
- Cortana on HoloLens
- The Mixed Reality world - HoloLens shell
- Holograms in reality
- HoloLens interaction and application model
- HoloLens Clicker
- Controlling your HoloLens remotely
- Key differentiators
- Exploring the possibilities with HoloLens
- Development process and team building
- Summary
-
Explore HoloLens as Hologram - Scenario Identification and Sketching
- Envisioning
- Scenario prioritization
- Sketching the scenarios
- Assets design and development
- Things to consider while using the 3D Asset Pipeline
- Setting up a development environment
- Using HoloLens emulator
- Summary
-
Explore HoloLens as Hologram - Developing Application and Deploying on Device
- Getting started - creating a new project
- Setting up a project for holographic application
- Build, run, and test the initial setup
- Giving life to object - scripting
- Deploying your app
- Testing your application
- Summary
- Remote Monitoring of Smart Building(s) Using HoloLens - Scenario Identification and Sketching
-
Remote Monitoring of Smart Building(s) Using HoloLens - Developing Application and Deploying on Device
-
Solution development
- Logical design diagram
- Setting up the backend Infrastructure
- Building up the Azure IoT solution
-
Setting up a project for a holographic application
- Getting started - creating a new project
- Import the package
- Applying Project Settings
- Updating the initial scene
- Importing 3D Assets - building model
- Save the scene
- Build, run and test the initial setup
- Tracking building floors from 3D Model
- Adding Gaze
- Adding the cursor
- Adding the Box Collider
- Add tag to each floor for mapping
- Tracking Gaze for each floor
- See Gaze in action
- Connecting a holographic app with Azure
- Adding actions to floors - applying gesture
- Deploying your app onto a device
- Extending the current solution
- Summary
-
Solution development
- Build End-to-End Retail Solution - Scenario Identification and Sketching
-
Build End-to-End Retail Scenario - Developing Application and Deploying on Device
- Getting the 3D Assets ready
-
Solution development
- Logical design diagram
- Building the backend Azure Solution
- Setting up the holographic project
- Making the main menu Intractable
- API connector - connecting with Web API
- Getting holograms on the fly
- Associating toolbars with holograms
- Dynamic holograms in action
- Adding action to the toolbar controls
- Placing the holograms - spatial mapping
- Deploying your app on a device
- Extending the current solution
- Summary
- Possibilities
- Microsoft HoloLens in Enterprise
Product information
- Title: HoloLens Blueprints
- Author(s):
- Release date: June 2017
- Publisher(s): Packt Publishing
- ISBN: 9781787281943
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