Summary
This chapter explored the end-to-end development aspect of a holographic application. To build a holographic app, it is essential to understand the basics of Unity editor and different interaction models for a holographic app. In this chapter, we started the project by creating an empty Unity project and delved into different interactions by adding several scripts. We learned about HoloToolkit, and understand how easy it is to use for building a holographic application. This chapter also covered the various aspects of Gaze, Gesture, Voice Command, along with speech to text. The end of the chapter talked about different aspects of deployment of holographic apps in emulator, as well as in HoloLens Device. Then, we also discussed the ...
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