June 2017
Beginner to intermediate
336 pages
8h 44m
English
Once you import the 3D Model of the HoloLens, you can explore the hierarchy inside the Object Hierarchy browser. It has consisted of several smaller Game Objects, as you have seen in the previous chapter. For development purposes, wherever we refer to any of the objects, you must refer them from the Hierarchy browser.

Select the left_speaker_details_geo object in object explorer, and from the Inspector window deactivate the object as of now by unchecking the checkbox just before the name.
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