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HoloLens Blueprints
book

HoloLens Blueprints

by Abhijit Jana, Manish Sharma, Mallikarjuna Rao
June 2017
Beginner to intermediate
336 pages
8h 44m
English
Packt Publishing
Content preview from HoloLens Blueprints

Optimizing the scene file

While developing, the scene usually consists of objects, shaders, layers, lights, cameras, null objects, and unnecessary surfaces, which may have gotten added into the scene while doing the development.

Use the following best practices to optimize the scene file before sharing it with the development team:

  1. If you have textures within your scene, use default display options for polygons by selecting the menu option Shading | use Default Material.
  2. Delete all unwanted nodes, layer, shaders, lights, cameras, and textures.
  3. Try to merge the objects together into one (non-animate objects). Maya performs much better with less objects that each have thousands of polygons versus many objects with only a few polygons.
  4. Select ...
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Publisher Resources

ISBN: 9781787281943