Once the 3D Assets have been added in the scenes, follow these steps.
- Select the asset to assign it to a bundle, for an example select the TV Model.
- From the Inspector window scroll down to the bottom, you should see a section to assign an asset to a bundle.
- Provide the name of the Bundle, by selecting the drop down and adding new name. In this case, we have used asset bundle name tv.
Assign asset to an Asset Bundle
Like what we have just done for TV, select Light and Wall paint one by one and provide the asset bundle name.
- Once done, from main menu, navigate to Assets | Build Assets Bundle to generate the Asset ...