Edge loop

After the base cube is added, the next step is to split the cube faces by adding an edge loop:

  1. Go to the menu option Mesh Tools|Insert Edge Loop.
Insert Edge Loop option
  1. After inserting the edge loop into the cube, it will look like the following:
Edge loop in to the cube
  1. The next step is to select one side of the face and delete it. For that, select the object in the scene | right-click | short menu options open | select Face. This will change the object to component mode.
Change to Face mode
  1. Now, select one of the faces ...

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