November 2002
Intermediate to advanced
848 pages
19h 59m
English
IN THIS CHAPTER
Evolution of Java Graphics and Imaging
Graphics Versus Imaging
Coordinate Spaces: User Space and Device Space
Finding Out About Device Space
What Is Rendering?
Graphics Context
The Basic Recipe for Rendering in Java 2D
Imaging Fundamentals
Java Images: A Raster and a Color Model
The Immediate Mode Rendering Model
Rendering Independence: The Renderable and Rendered Imaging Layers
The Pull Model
Graphics Capabilities in JAI
Client-Server Imaging
Image I/O
Java provides a rich platform for writing graphics and imaging applications. This chapter is an overview and roadmap for how to approach writing a graphics or imaging application in Java, and we will develop some of the concepts that will ...
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