Synchronization

In some circumstances, it is necessary to have a number of individual Players (or perhaps Processors) as part of a single application. An example of such a situation might be an AV conference over RTP, particularly if there are multiple participants. Each participant is likely to send separate audio and video streams. Hence, recipients require a number of Players: one for each stream. Imagine such a three-way conference; each participant requires four Players, one audio player, and one video player for each of the two participants from which they are receiving. Figure 9.11 shows such a situation. Each player is controlled individually.

Figure 9.11. A three-way AV conference from the perspective of one of the participants showing ...

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