November 2002
Intermediate to advanced
848 pages
19h 59m
English
The various objects provided by the JMF such as Players, Processors, DataSources, DataSinks, and plug-ins have complex and configurable behavior. For instance, it is desirable to allow the frame that a Player starts playing from to be set, or the bit rate for a codec to be specified. The JMF provides a uniform model for controlling the behavior of objects through the Control interface.
Many JMF objects expose Control objects through accessor (get) methods. These can be obtained and used to alter the behavior of the associated objects. Indeed, there is an interface known as Controls that many objects implement as a uniform means of providing Control objects that specify their behavior.
Hence the standard approach in tailoring ...