Java™ Media APIs: Cross-Platform Imaging, Media, and Visualization
by Alejandro Terrazas, John Ostuni, Michael Barlow
Stereo Viewing
As mentioned already, there are a couple of different options for stereo viewing. The first uses so-called shutter glasses that alternate between eyes in sync with the computer monitor. Recall that stereoscopic perceptions require that each eye receives a separate view of the scene. The view must be from a slightly different angle and roughly matched to the separation of the eyes. The distance between an individual's pupils is called the interocular distance.
The second way to generate stereoscopic objects and scenes is by having two separate monitors, one for each eye. In this case, no flickering is required. This is exactly how an HMD is set up to work. In essence, each eye has its own little monitor. Again, a slightly different ...
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