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Java™ Media APIs: Cross-Platform Imaging, Media, and Visualization
book

Java™ Media APIs: Cross-Platform Imaging, Media, and Visualization

by Alejandro Terrazas, John Ostuni, Michael Barlow
November 2002
Intermediate to advanced content levelIntermediate to advanced
848 pages
19h 59m
English
Sams
Content preview from Java™ Media APIs: Cross-Platform Imaging, Media, and Visualization

Revisiting the Java 3D Scene Graph

As discussed in the introduction to the 3D Visualization section in Chapter 10, the scene graph is the organizational structure for all Java 3D programs. It is worth the effort for you to develop a well thought out scene graph before beginning to code an application. At the very least, the scene graph will serve as documentation for the design. But just as importantly, the scene graph can guide the programmer's conceptual approach to the application. As a designer gains competence, the scene graph also serves as a way to see the optimization and grouping strategies that are always important considerations in any 3D application.

A Java 3D program, like a program developed in any other scene graph based API, is ...

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Publisher Resources

ISBN: 0672320940Purchase book