Revisiting the Java 3D Scene Graph

As discussed in the introduction to the 3D Visualization section in Chapter 10, the scene graph is the organizational structure for all Java 3D programs. It is worth the effort for you to develop a well thought out scene graph before beginning to code an application. At the very least, the scene graph will serve as documentation for the design. But just as importantly, the scene graph can guide the programmer's conceptual approach to the application. As a designer gains competence, the scene graph also serves as a way to see the optimization and grouping strategies that are always important considerations in any 3D application.

A Java 3D program, like a program developed in any other scene graph based API, is ...

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